Library databases are wonderful places for patrons to begin their genealogical journey — but what happens when they’ve exhausted their Ancestry.com search? And what will they do with all of the information they’ve acquired? With so many national observances honoring heritage, it’s always a good time to offer programs that help patrons trace their roots and showcase their histories. Here are four ways you can empower your patrons to tell their stories through programming.
You are here
Movies are a popular way to engage students with real-life stories and situations connected to what they’re learning in class or experiencing in their personal lives. At University of Dayton Libraries, the diversity and inclusion team sponsors our frequent film screenings and series. Recently, our film screenings have undergone some changes in subject matter, genre and supplemental programming, and the results have been fantastic. Below I’ll list the five things to take into consideration for planning a successful film screening in your library or on campus, in five acts.
At the University of Dayton, the alumni association and libraries partner on programs that reach out to younger alumni without asking for much. This includes a fundraiser for a pizza break for students and a note-writing drive that brings smiles. UD is a Catholic, Marianist institution that is known for its sense of community, nice people, and everyone holding a door open for the people behind them. These programs align with the community spirit of the institution.
One program we repeat every semester in the University of Dayton Roesch Library — the Club Roesch VIP contest — is my favorite for three reasons. One, the idea initially came from a student who thought library "super users" should be rewarded. Two, it helps promote our social media presence and drives followers and engagement. And three, the prize is the best prize ever, according to students, and it’s completely free for us to provide. What is it? A study room during finals week.
By now, most people have heard of Minecraft. You may have even played it, and your young patrons certainly have. It's amazing how long this game has remained popular in a world where the shelf life of technology is so short. This long-term popularity is in part due to Minecraft's flexibity. It is a building game, sure, but it's also a game that can be used to build other games.
Library programs and events are things we do not only because we enjoy doing them, but because they fulfill a need in our community. I have, however, oftentimes heard a disgruntled colleague or two claim that programs do little to encourage the use of the library. This, of course, is a matter of philosophical debate in the profession and is not likely to be resolved anytime soon. I would argue — as, I suspect, would many of you — that programs are use of the library.
We spend a lot of time in libraryland talking about literacy. And there are an awful lot of literacy skills to learn and teach: pre-literacy skills, visual literacy, numeracy, cultural literacy, information and computer or digital literacy…whew! But one of the most overlooked and underappreciated literacy skills is the one we use almost constantly from the time we are born: kinetic literacy, also known as physical literacy.