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Most of us are familiar with TED Talks, a nonprofit devoted to spreading ideas through short, often powerful, talks. As librarians, we can use the format of a TED Talk to engage students and teachers with research and encourage them to spread their ideas.
We chose to incorporate TED-ED into our ninth-grade programming — with excellent results. In fact, we are now hoping to spread it to eighth and fifth grades as culminating projects during those capstone years in our district.
Last month, we talked about utilizing open educational resources (OER) in your school library programming, and we offered some simple suggestions for how to get started.
This month, we’re going to look at some resources you can utilize to find great openly licensed materials. We'll also share some programming ideas you can infuse with those resources. But first, we'll start by sharing our favorite OER resources.
Open educational resources (OER) are defined by OER Commons as “teaching, learning and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others. OER include full courses, course materials, modules, textbooks, streaming videos, tests, software and any other tools, materials or techniques used to support access to knowledge.”
Makerspaces foster creativity and encourage out-of-the-box thinking, but they often require physical space that a library doesn't have. But even if your library doesn't have a dedicated makerspace, you can still incorporate maker elements into your day. Our school library transforms our lunch period into maker time with STEAM activities such as our Mystery Maker Challenge.