Passive programs can be a great way to regularly attract students into the library without having planned, specific events. Pick a corner of the library that can be designated for these drop-by activities, set out the supplies and some instructions, and let it go! Here are a few of my go-to passive programs.
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Like the increasingly popular "escape rooms" — in which players solve a series of puzzles to break out of a room — Breakouts use a compelling story, time limit, and series of puzzles to create an interactive game. But instead of breaking out of a locked room, students must work together to break into a tightly locked box before the timer runs out. Puzzles lead to the combinations for the different types of locks, and many games also include a digital element.