We created an escape room with a Harry Potter theme for teens and adults. Participants signed up for a half-hour slot, with four people to a time slot. We read them a short introduction, and then they had 30 minutes to solve all the puzzles we created in the room. This included finding keys, figuring out codes, translating runes and searching for clues with a black light wand.
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Like the increasingly popular "escape rooms" — in which players solve a series of puzzles to break out of a room — Breakouts use a compelling story, time limit, and series of puzzles to create an interactive game. But instead of breaking out of a locked room, students must work together to break into a tightly locked box before the timer runs out. Puzzles lead to the combinations for the different types of locks, and many games also include a digital element.