You are here

STEM

Wonder Time

Wonder Time

Wonder Time is an engaging program that encourages curiosity and self-expression. Children discover that learning is fun!

Each Tuesday from 4 to 6 p.m., kids have an opportunity to “wonder” about something. The program is geared toward (but not limited to) children ages 6 to 14.

'Breakout' of the Mold: Breakout Programs in Libraries

klewallen's picture
Group of boys who almost broke the code

Like the increasingly popular "escape rooms" — in which players solve a series of puzzles to break out of a room — Breakouts use a compelling story, time limit, and series of puzzles to create an interactive game. But instead of breaking out of a locked room, students must work together to break into a tightly locked box before the timer runs out. Puzzles lead to the combinations for the different types of locks, and many games also include a digital element.

Picking Up the Pieces: Circulating LEGO WeDo

LEGO WeDo Hungry Alligator

It’s all fun and games until someone loses an eye. Or an axle. Or a 24-tooth crown gear. Or all of them in one sitting.

That was the challenge we faced here at Mid-Continent Public Library as we planned to make LEGO WeDo kits available for programs at our 31 branches. How do you circulate 40 kits throughout the system without losing most of the pieces — and your mind?

TEDxYDL: 'Invent. Create. Change.'

Speaker at TedxYDL next to PowerPoint presentation

TED talks — Technology, Education, Design — are an international phenomenon where speakers share big ideas in short, inspiring speeches. TEDxYDL (Ypsilanti District Library) is an independently organized event in the spirit of TED talks. The audience hears from local speakers on a variety of topics around the theme "Invent. Create. Change."

A Mystery Maker Challenge

dmignardi's picture
A woman and child sit at a table making crafts.

Makerspaces foster creativity and encourage out-of-the-box thinking, but they often require physical space that a library doesn't have. But even if your library doesn't have a dedicated makerspace, you can still incorporate maker elements into your day. Our school library transforms our lunch period into maker time with STEAM activities such as our Mystery Maker Challenge.

Cursive Writing Course

jcarson's picture
Girl practicing writing in cursive at a table

Something we notice a lot here at the LP Fisher Public Library (and you probably do, too) is that when many of our young patrons get their first library card they have a difficult time signing the back. And we're not just talking preschoolers who are still learning to form letters — we're talking preteens and teenagers. Sometimes even adults.

BrainSTEM Camp

Three children playing with an Ozobot

Provide a half-day STEM camp where the kids really get involved and inspired.

Using STEM learning tools you already have, you can go deeper into a subject to reinforce knowledge that the students may have already been introduced to. Campers will have time to think about their tasks and fire up their minds and imaginations.

LibraryGame

One finished game made by a student.

The Librarygame project teaches fifth graders the concepts of storytelling, technology and project management through the creation of video games. The program is a collaboration between Sacramento Public Library and local Title I schools, many of which lack the funds to hold this type of program without a partner.

Science in St. Louis

Science in St. Louis logo

Science in St. Louis is an ongoing program series held at St. Louis County Library (SLCL). This program features local scientists and their research projects. While many of the topics discussed can be quite complex, the goal of this program is to present science in a fun and informal manner that encourages children and adults to become interested in science.

Since starting in 2015, there have been 16 programs with an average of 82 attendees per program. Topics have included Missouri’s Ozark dinosaurs, forensics at the St. Louis County Crime Lab, and 3D printing in medicine.

Girls in Engineering, Math and Science (GEMS) Workshop

GEMS participants

Girls in Engineering, Math and Science (GEMS) is a weekly STEM workshop series for teenage girls offered at five of our library system’s locations during the month of June. Participants get to meet influential women in the science, technology, engineering and math (STEM) fields, learn about STEM opportunities and get hands-on experience with STEM technologies.

Each two-hour session consists of a presentation from a female professional in a STEM field, followed by a one-hour activity that explores and builds STEM skills among the participants.

Exploring Memory and the Brain with Kids

A neuron made out of candy

At Skokie Public Library, we recently spent four months exploring different aspects of what it means to be human, as a host site of ALA's Exploring Human Origins exhibition. In one of our upper-elementary science programs, we focused specifically on the human brain and its memory capabilities. The program was literally sugar-coated, as you’ll see below.

Oceanside Library Science Café

Oceanside Library Science Cafe audience

The Oceanside Library Science Café is a monthly series in which a scientist presents informally on a current science topic for approximately 10 minutes, followed by discussion and questions from patrons. We use the format created by NOVA, which focuses on presenting science topics in a relatable and engaging way, and in an informal setting. (We also serve coffee and really good cookies.) No PowerPoint or other formal presentation materials are used.

Pages

Subscribe to STEM